Virmo

Virmo

Virmo

July 2015

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There are various technical aspects of virtual reality that can induce sickness, such as mismatched motion, field of vision, motion parallax, and viewing angle. Additionally, the amount of time spent in virtual reality increases the presence of symptoms. VR companies are working hard to resolve this issue, but until then, we have developed the antidote VIRMO. Take the appropriate dosage 1/2 hours before putting on the VR headset or when experiencing symptoms, to help prevent or relieve nausea and vomiting associated with virtual reality motion sickness.

This speculative design project is a satire on the rapid advancement of modern technology and entertainment. The need for "new and innovative" experiences has exceeded the need to design "human-friendly" products. This has started to result in generating new symptoms such as the virtual reality motion sickness. A great example of how people are willing to sacrifice their health for pleasure.

I worked on the website design and programmed a virtual reality experience to demonstrate the effectiveness of the product. For the virtual reality experience, I did both design and coding—including building 3D models and integrating them into Unity. People can buy the product and download the VR application from the website to experience VIRMO wherever and whenever through their head-mounted display devices. VIRMO has also been exhibited at NEW INC's Showcase Day and Usagi NY Gallery's opening exhibition “Infinite White.”

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CLIENT

PARTY New York

AGENCY

PARTY New York

TYPE

Virtual Reality / Website

STAY IN TOUCH

STAY IN TOUCH

STAY IN TOUCH

STAY IN TOUCH

STAY IN TOUCH

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